This is going to be my last PVP report. Why?
Because it’s enough… I started this theme in order to analyze my experiences
and show other people the stuff I find around the whole EVE Universe, but after
8 month I have more than enough data for a reliable conclusion.
Even more so because I’ve been using almost
exclusively the Dual Hull Brutix in 0.0, so this data really shows what that
combination is capable of. It was really fun to keep track on my adventures in
such an odd way, but I’ve already been in pretty much any possible situation so
after all this time, I feel I don’t have anything new to add to my previous
monthly analysis.
In this article I’m going to make a review from
all the data since January, most probably repeating some conclusions I had
already gotten in previous month, talk a bit about my perspective on each
Category or more relevant ship types and after today, I’ll shut the hell about
it once and for all!! Well… I’ll still post some stories on my adventures, but
no more spreadsheets about PVP.
1st of all, during these 8 month I lost
around 130 Brutix. ONE HUNDRED AND THIRTY BRUTIX!!!! Loss Value on killboard
was around 15 billion, but considering I insured all my ships, the real lost
Isk value was around 10.5 billion. (Quick math: A Brutix costs 120mil + 15mil
insurance cost - 55mil insurance payout = 80 mil real Brutix cost). I flew some
other stuff, both nothing as relevant
Even though I never addressed it previously, my
Isk Ratio Efficiency was a marginally above 80%. Not terrible if you run around
alone in a couple of fat brawling BCs I’d say.
Next 4 pages show how many ships I’ve killed,
how much isk I’ve destroyed and how many of those ships types showed in my
killmails.
This allows for a great general picture on what
I find and choose to engage. I’ll address each particular Category instead and
comment on those.
ASSAULT BATTLECRUISERS
These ships are hardly used these days and that
is a pity because their damage potential is huge. Usually this class provides
great killmails too because people don’t know how to use them properly.
The Sniper Assault Battlecruiser – These can be
mostly ignored if they have the backup of a small fleet. The Hull Brutix has
enough EHP to take on a few good hits. If the Sniper Assault Battlecruiser
shows up alone, it can even be surprised by the use of the Hull Brutix MJD and
provide an easy killmail.
The Typical Shield Assault Battlecruiser - A single
Typical Shield Assault Battlecruiser is not a problem, as the Hull Brutix has
enough EHP to resist damage for some time and can MDJ away from danger easily.
Also, by overloading the MWD the Hull Brutix can develop enough momentum to
catch an Assault Battlecruiser that comes in close, easily wining if manages to
get a scram. In a small gang, the Typical Shield Assault Battlecruiser needs to
be primaried, even before small tackle with scrams, or its sheer DPS will make
short work of the Hull Brutix really really fast. The Talos is slightly more
popular, but all generally all Assault Battlecruisers are to be treated the
same way.
The Armor Talos – This one has been made a bit
more popular due to the recent video released by the series “Zkill Guide”, but
even this variation will melt fairly fast. Even better, this one comes at me
and does not need being chased. Due to its increased EHP, using both Hull
Brutix in order to take it down fast is strongly advised.
ASSAULT FRIGATES
Assault Frigates are hardly ever seen, mostly
because they’ve been surpassed by T3 Destroyers in every way. They can be
considered a problem because are usually fitted with scrams, thus preventing
the Hull Brutix to MJD away. If they have a long point instead, they can be
ignored for a target that actually has a scram. All of them die fast under a
single Hull Brutix fire.
The Harpy - This one is usually somewhat more
resilient due to increased natural resists, so might take a bit longer to kill
than expected.
BATTLESHIPS, FACTION BATTLESHIPS, MARAUDERS
The whole class is a problem, even when facing
one solo, as all PVP Battleships are pretty much brawl fit. Their biggest
strength lies not in the decent EHP or decent DPS, but in their ability to field
Heavy Neuts, hitting where the Hull Brutix is more vulnerable: The lack of
Capacitor Injection.
Not only
that, a new powerful web has been made available to the Battleship class, thus
making then even better brawlers. Orbiting at close range to avoid their
tracking has been made impossible for a Battlecruiser (even for a MWD frigate).
A solo PVP Battleship can still be engaged if it
only has 1 Heavy Neut and if the 10 Vespa ECM drones the Dual Hull Brutix carry
manage a few lucky good jamms. Even then, the Hull Brutix will be at a severe
disadvantage and in need of some luck. Marauders cannot be killed by Dual Hull
Brutix due to Bastion mode.
The appearance of a Battleship among a small
gang is usually reason enough to prevent me from engaging.
BLACK OPS
If you run around for long enough, you’re bound
to get hotdropped by a whole gang and die. The only counter is not being there!
Black Ops gangs are not very usual, so hardly a big problem.
On the other hand, the Dual Hull Brutix should
be able to take a single Black Ops (if a single Black Ops is crazy to engage
alone), depending on how many Heavy Neuts it has, pretty much like a normal T1
Battleship.
CARRIER, SUPERCARRIERS
Oh Carriers… These have been rebalanced
recently, so everyone wants to use their “new” toy, thus being brought to many
many engagements. Quite honestly, a Carrier would destroy a Hull Brutix before
the rebalance as easily as after, but popularity spiked nevertheless. Their
proliferation is also a side effect of reduced jump ranges and jump fatigue all
capital pilots are subjected, so people resorting to Carriers can fly them with
almost full impunity, making them really popular.
Fortunately most people are not good at setting
up decent traps, and bring the Carrier while I can still avoid the fight.
Needless to say that once one lands on grid I don’t stick around for too long,
as they can project huge damage a few thousand kilometers away…
Occasionally you also get hotdropped, but this
happens only very rarely.
I’ve not killed any Carrier or Supercarrier
with my Dual Hull Brutix, but hey… hope is the last one to die!
COMBAT BATTLECRUISERS, FACTION BATTLECRUISERS
Combat Battlecruisers have also recently been
rebalanced, but unlike other ships, their popularity did not spiked overnight,
but instead got used more and more over time. My guess is that people like to
use them as a midpoint between a T1 Cruiser and a HAC.
Snipping Combat Battlecruisers – These are more
popular as fleet doctrines for noob friend alliances and will be seen mostly in
large fleets. They are rarely brought to small gang warfare, but if they are,
they can be surprised with the use of the MDJ, but will have more tank than an
Assault Battlecruiser.
Brawling Combat Battlecruisers – In a small
gang environment, all Combat Battlecruisers are to be expected to be brawl fit
and to have a scram. It’s of little matter if they are Armor, Shield, Hull
Tanked or Active Self Repair fit. The procedure is to get both Hull Brutix onto
the primary Combat Battlecruiser and kill it as fast as possible. They will all
go down pretty much in an equivalent way as a single Combat Battlecruiser
cannot withstand the Dual Hull Brutix for long, no matter how is fitted.
Faction Battlecruisers are nothing more than Combat
Battlecruisers with steroids are should be assumed to be brawl fit for the most
part, but they can be engaged as any other Brawling Combat Battlecruisers.
Exception is the Brutix Navy Issue as follows.
The Hull Tanked Brutix Navy Issue – This nasty faceoff
will have an insane amount of EHP, even compared to other Factions
Battlecruisers, with great damage application. The Dual Hull Brutix can take on
a single Brutix Navy Issue (10 Vespa ECM drones will be really handy to
mitigate damage), but if this ship shows up among a small gang, I’ll avoid the
engagement as it’s impossible to kill it fast enough with any sort of backup
nearby.
COMMAND BATTLECRUISERS
These are hardly seen as people rarely use
them… Exception is the Sleipnir as it’s still very popular.
The Dual Hull Brutix can take on a single
Command Battlecruiser, but finding one of these alone and with no backup is
extremely rare.
The appearance of a Command Battlecruiser in a
small gang is reason enough to prevent me from taking on the engagement.
COMMAND DESTROYERS
Command Destroyers have been a somewhat recent
addition to the game and are not as popular as I expected. They have an
incredible tactical advantage by teleporting foes, but players generally don’t
how to explore that to the fullest (thankfully for me).
During 8 month I hardly been teleported against
my will more than 2 or 3 times, but they can prove to be troublesome. Usually I
dislike facing them, especially while I’m still accessing the situation in
order to decide if I should take on a fight or not. Being teleported or forced
off field to avoid being teleported, before I made my assessment on the
upcoming fight is really really annoying.
Command Destroyers will die to a Hull Brutix,
but as they are quite resilient, it will take some time to kill, so using both
Brutix is advisable, but not indispensable.
I’m glad I don’t face this ship class more
often, as an impending unwanted teleport would increase by tenfold the
variables needed to assess in a fight, and it’s already hard enough without one
of those buggers next to me.
ECM FRIGATES, ECM CRUISERS
ECM ships are not as common as I initially
expected, making my life as an “Alone Player” considerably easier. Usually
these ships are relegated to alts, so mostly deployed against me if some player
has several toons available.
The Griffin and Kitsune are somewhat easy to
kill if I manage to set my drones on them, or if they simply miss a crucial
jamm cycle while I’m close. For this reason, the Dual Hull Brutix can engage if
a hostile gang has low DPS and is only supported by a squishy ECM frigate.
The Blackbird can also be killed with some ease
by the Dual Hull Brutix, mostly because players never put any decent tank on it
and if it fails to jamm one of the two Hull Brutix, it will die.
On the other hand, the Falcon and the Rook are
pretty much invulnerable to the Hull Brutix, because these ships have superior
natural resistances and are usually fitted with a decent tank, so they will
manage a jamm before the Dual Hull Brutix can kill them. These ships have the
bad habit of making a surprise entry, due to Cloak/D-Scan Invisibility, so are
hard to assess before taking a fight. If I do suspect that a T2 ECM cruiser is
about to be used I’ll avoid the fight.
FACTION CRUISERS
Faction Cruisers are extremely popular, and
probably the ship class I find the most besides Interceptors. Fortunately, the
Hull Brutix can take on any Faction Cruiser. They tend to be fairly easy to
kill if caught and are usually expensive ships, often faction fitted, providing
a great isk/kill ratio if you care about it. Most times is advisable to use
both Hull Brutix to kill them faster, but not indispensable. Even though they
have lots of peculiar characteristics, there are basically two types of Faction
Cruisers.
Kitting Faction Cruisers – If the Hull Brutix
manages to get a scram on one of those (hostile pilots often make mistakes), it
will kill it. If the Hull Brutix is unable to catch the Kitting Faction
Cruiser, just burn back to gate to jump out or use the MJD to get into safety.
Brawling Faction Cruisers – These ships, even
if fitted for brawl action, are still very squishy and will generally die to
the Hull Brutix, but unlike their kitting kind, one does not needs to chase
them.
Neut Stratios – The only Faction Cruiser that
needs an extra precaution is the Neut Stratios, as it will deplete the Hull
Brutix capacitor fast. In order to engage this Stratios variation, both Brutix
are indispensable. Once a scram has been achieved with the 1st
Brutix, the 2nd needs to be nearby to also apply the secondary scram
and DPS, before the 1st one gets completely capped out.
T1 FRIGATES, FACTION FRIGATES, T1 DESTROYERS,
T2 ELECTRONIC FRIGATES
There is a lot of variety concerning all these
frigates/destroyers, but while engaging with a Hull Brutix only 1 factor really
matters.
“Is that ship scramming me?”
If it is, then it needs to die, and all of
these will die fairly well and fast to a Hull Brutix. It’s advisable to load
Antimatter ammo due to increased tracking and taking some Improved Drop Drug to
maximize tracking against small targets. Bear in mind that ECM Frigates are a
separate class in my book, as described above.
The Sentinel – The only frigate that requires a
bit more concern is the Sentinel, as it has the ability to neut the Hull Brutix
over some time. While its appearance is not enough to make me avoid the fight,
I’ll need to make sure that I can kill it fast or that I can deagress and jump
out once I get neuted.
HEAVY ASSAULT CRUISERS
HACs… I hate HACs… They surpass a Battlecruiser
in pretty much every way (Speed, Resistances, Sig Radius, sometimes even DPS
and Raw EHP) and are also fairly popular in fleets or small engagements. A HAC
is the perfect counter for the Hull Brutix (unlike a Faction Cruiser even
though many people seem to think that way) and all of them are dangerous, even
the less popular ones.
While the appearance of a HAC is not enough to
make me avoid an engagement, it will make me a lot less confident in winning
and I need to assess properly what kind of HAC it is before engaging.
Long story short: I need both Hull Brutix to
shoot the same HAC in order to win. Even then, I need to make sure the HAC does
not have much backup, because even under fire from the two Hull Brutix it will
take considerable time to go down.
In a small gang environment, I’ll avoid
engaging if a Brawling HAC is present. If a kitting HAC is there, I might
engage focusing on killing some other high value isk target (like a Faction
Cruiser if present) and then bail by MJDing away or by deploying ECM drones.
All HACs can be killed, except for the following one:
The
Afterburner Large Faction Capacitor Battery Dual Rep Deimos – This Deimos
variation is IMPERVIOUS to the two Hull Brutix, even under the strain of 2
Medium Neutralizers. I suspect the equivalent Afterburning Vagabond variation to
also be impervious to both Hull Brutix, but haven’t engaged any so far.
Did I already say I hate HACs?
HEAVY INTERDICTORS
HICs have been rebalanced recently and their
popularity spiked overnight, making my life as an alone PVPer harder. Huge
amount of EHP and a the ability to Scram up to 30km, rendering my MJD worthless
and even managing to lock me out of my own damage application.
A HIC is probably the subcap ship that takes
longer to kill for the Hull Brutix, even more than a Battleship, so killing one
near a gate before it deagresses and jumps out or before backup arrives is
almost impossible for the two Hull Brutix.
Unlike the HAC (that can be found flying around
solo or with little backup) the HIC is a support ship, meaning it’s never found
alone and always has heavy backup. If it has no nearby backup to be seen, then
it’s a cyno hotdropper, not making things any easier…
I struggled a lot to engage gangs where a HIC
was present, focusing on killing some other juicy squishier target an then
disengaging, either by deagressing or resorting to ECM drones. Even though this
tactic is possible, it’s hard to achieve without losing one of the two Brutix
due to the heavy backup HICs tend to have.
Lately I’ve just avoided engagements where a
HIC is present. Oddly enough, I saw their usage drop in my most recent travels.
People usually hate flying support ships (logi and ECM in a small gang
environment are mostly relegated to alts) so people might be avoiding using
HICs has they have little DPS… Can’t say for sure.
INTERCEPTORS AND INTERDICTORS
These classes of ships are extremely popular,
and it’s hard to find a gang in Null Sec without one of them. In fact, the
reason I use a couple of BC with an MJD instead of a HAC or Faction Cruiser,
is, among other, the popularity of interceptors and how easily 2 of them can
pin down a Deimos on each side of a gate until backup arrives.
Long Point Interceptors - The Hull Brutix can
ignore them. They will not apply any DPS and the MJD can be used to bail out
with no issues. Some attention needs to be taken in order to make sure the Hull
Brutix is aligned to a celestial before hitting the MJD. Using the MJD while
not being properly aligned can cause for the Hull Brutix to be caught 100km
away from the original location, before it has a chance to warp out. It’s not
funny when that happens…
Scram Interceptors – These need to be killed
fast, in order to make sure the MJD can be used to bail. These ships die really
fast, but can be a problem is heavy backup is close by and if I’m jumping gates
to make a distance between a set of ships and their respective backup.
Long Point and Scram Interceptors – These are
really troublesome in the hands of a pilot that actually knows how to
fly an interceptor. A flyby can be made in order to hit the Hull Brutix with
one well-placed Scram cycle and prevent the MJD from activating, while keeping
a long point on the Hull Brutix, all of this while being able to also avoid
incoming damage. Stilletos, Maledictions and Raptors are the Interceptors more
likely to have both Long Point and Scram.
Interdictors make great kills for the Hull
Brutix as they are 99% Scram fit and willingly come close into the Brutix Scram
range. An Interdictor will die easily to a solo Hull Brutix, and while their
bubbles can drag the Hull Brutix off its path (the usual basic rules of null
sec travel must be attended) the MJD can allow the Hull Brutix to escape warp
disruption bubbles, considering the Sabre itself (or any other ship) is not
scramming it.
RECONS AND STEALTH BOMBERS
Stealth Bombers can usually be ignored by
people flying around in Frigates and Cruisers, as their speed and small Sig
Radius will mitigate most of their damage. That is NOT the case for the Hull
Brutix. In fact, a Stealth Bomber decloaking nearby and applying DPS onto the
Hull Brutix is a major threat and needs to be dispatched quickly, pretty much
in a similar way to an Assault Battlecruiser. Fortunately Stealth Bombers are
very vulnerable to drones and, unlike Interceptors, lack the speed to speed
tank light drones, so the proper procedure against this class is to send out
light drones at them as fast as possible and hope they warp off or even die.
Recons are usually bad news due to their D-Scan
Immunity or Cloak, but usually have low DPS and lack the EHP of a HIC. Even
with their ability to surprise foes, Recons lack the factor to extremely
unbalance a fight like an ECM or Logi ship.
Long Point Recons – As most ships with long
points, these can be ignored for the most part as will have low dps and will
probably keep themselves outside the Hull Brutix Scram range.
Scram Recons – These are a problem, as it
usually means an extra Scrambling ship with a surprise effect. The Scram Recon
itself won’t win the fight, but might prove too hard to kill if enough backup
is in the field.
There is an exception to what I said above. The
next 2 recons will extremely unbalance a fight against the Dual Hull Brutix:
The Curse and the Pilgrim – Both ships are
particularly popular and dangerous due to their Neuts and the ability to cap
out a Hull Brutix REALLY fast. Fortunately, these 2 Recons can also be found
roaming solo or with little backup, due to their decent ability to kill a wide
range of targets alone or with little help from other. The procedure to engage
these Recons is similar as dealing with the Neut Stratios. Get a scram with the
1st Brutix, bring in the 2nd Brutix fast before the 1st
one runs out of cap, deploy ECM drones and hope for the best. In a small gang
environment, these cap hungry ships need to be primary, even before small
tackle with scrams. Both Hull Brutix are indispensable while dealing with a
Curse or Pilgrim.
T1 CRUISERS
This class is very popular used mostly by new players,
but some veterans like using them too. Nevertheless, only 2 or 3 types (Caracal
and Vexor mainly) are used in a small gang environment. All these ships are
inferior in all remarks to the Hull Brutix and will be nothing more than an
easy snack if caught, no matter how they’re fitted.
T1 Cruisers are considered disposable by most
people, so its pilots will be eager to engage providing pleasant fights, even
if not isk efficient. Several T1 Cruisers teaming up together will bring a Hull
Brutix down, so they should not be fully underestimated.
People running around in a T1 Cruiser are
usually saying “Hey, I want to exchange some ammo, but don’t really want any
major consequence to my wallet, so… let’s do it!”. Quite a change from the
usual mentality found in “normal” combat circumstances.
T1 LOGISTICS, T2 LOGISTICS
Logistics ships are really NOT that common in
small gang environment. I can’t recall finding a T1 or T2 frigate logistics and
T1 or T2 Logistic Cruisers are even rarer than ECM ships. I cannot really
understand why, as Logistics ships are more reliable than ECM in my opinion. I
guess people just want to fly DPS ships, and that suits me fine as more Logistics
ships would make my life considerably tougher.
If a T1 or T2 Logistic Cruiser is present in a
gang, I’ll avoid the engagement completely as I know I won’t have a chance of
killing anything worth my time. Even the logistic ship itself will be hard to
catch, and if a gang is using Logistics they will probably have more than 1…
T3 CRUISERS, T3 DESTROYERS
T3 Cruisers are usually too hard to kill for
two Hull Brutix. They will have lots of backup, as people aren’t usually
brave/stupid enough to bring such and expensive ship alone, or are heavily
faction fitted, easily withstanding the two Hull Brutix. In a small gang
environment, I will not engage if a T3 Cruiser is present. There is kind of T3
Cruiser not too harsh to kill, but nowadays is harder and harder to find it.
The Cap
Injection dependent T3 Cruiser – T3 Cruisers can be molded in order achieve
great capacitor recharge and be capable to run expensive faction armor/shield
repair mods, even under Neut pressure. After the recent Capacitor Batteries
rebalance, cap stable T3 Cruisers have proliferated making it almost impossible
to die to two Hull Brutix. Nevertheless, a lonely “Old School” T3 Cruiser
dependent on cap charges will struggle under 2 Medium Neuts and 1000 DPS
combined from both Brutix. Vespa ECM drones will help mitigate incoming damage.
Unfortunately, this variation is very very rare to find alone.
T3 Destroyers have rolled over any ship smaller
than them, obliterating the use of T2 and Faction Frigates. Long Point T3
Destroyers can be ignored, as pretty much any ship that relies on a Long Point,
but Scram T3 Destroyers need to be primaried in a small gang environment.
Scram T3 Destroyers – All of those are to be
dealt in a similar way, but Antimatter ammo and Drop Booster Drugs are needed to
maximize tracking. All T3 Destroyers are very resilient and will take
considerable time to die. In a small gang environment, using the 2nd
Hull Brutix to double web and maximize DPS onto the same T3 Destroyer is
indispensable.
T3 Destroyers can often be found roaming solo
as they are near perfect solo ships. Their pilots also tend to be overconfident
and will happily come into scram range of the Hull Brutix, thinking it will be
an easy kill, only realizing too late they made a mistake, thus proving easy
killmails. There is one variation a bit nastier than the usual Scram T3
Destroyer:
The 10mn AB Scram Svipul/Confessor – These
variations are slightly more annoying, mostly because they are harder to track
with guns, are fitted with Cap Injection mitigating the influence of the Medium
Neutralizer and can disengage with more ease. While the Hull Brutix does not
needs to be worried about its own survival against this solo ship, bringing the
2nd Hull Brutix does gets handy, because a 2nd web, a 2nd
neut and DPS from a different angle will help a lot pinning and bringing down
those little buggers, preventing them from disengaging.
OK, and from now on, no more PVP statistics,
just old fashioned stories. Might even make an episode if I find a way of
clearing the static from my new PC’s microphone… We shall see.
Thanks for accompanying me in this 8 month
endeavor and I hope you guys like to undock and go out there as much as I do!
PS: A yes… I forgot to mention (in this article
at least) that my Hull Brutix have cloaks! Some people like to make a big fuss
about it, so hey, make me a favor: Go out there and use your election
unorthodox ship!
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